using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class InventoryItem 
{
    public ItemData itemData;
    public int itemCount;
    public InventoryItem(ItemData itemData)
    {
        this.itemData = itemData;
    }
    public void AddInventoryCount() => itemCount++;
    public void RemoveInventoryCount() => itemCount--;
}
